Start building your 3D portfolio as you learn to create and animate shapes, objects and characters in a 3D world. The iLearning Experience is a unique hands-on, instructor-led, interactive, on-line workshop that will make you feel like a pro in no time! Practical real-world examples and exercises give you a better understanding than just learning the tools.
Basic 3D Animations using Animation Master
iLearning Experience™ Workshop Description
In the Basic 3D Animations iLearning Experience workshop, students are introduced to 3D animation techniques. Students start by becoming familiar with the Animation Master interface, features, and tools. Students will learn how to create, develop, & manipulate items in the Choreography, Model, Material, and Action design windows.
After creating their 3D shapes and characters, students will then learn how to animate them. You will continue building your skills as you explore how to give your objects realistic movements. Finally students will learn how to publish their projects, including the different output formats available. The workshop will wrap up with a discussion on how to use their finished projects in other applications.
Basic 3D Animations using Animation Master
iLearning Experience™ Workshop Agenda
Overview of Animation Master & Getting Started
- Examining the Choreography window
- Understanding the Library
- Using the navigation tools
- Using Camera Views
- Exploring the pose sliders
Animating a Hash Model
- Animating actors on a stage
- Adding a basic walk action
- Assigning an actor to a path
- Understanding action blending
- Saving and retreiving reusable actions
How Animation Works
- Understanding Key framing, Timeline, and Animation controls
- Using the Skeletal mode
- Adding bones to a boneless model
- Using constraints
- Creating a basic walk action
- Pasting mirrored keyframes
Model Building
- Introducton to the project workspace
- Create a lathed model using Control Points
- Using bias manipulators to edit CPs
- Understanding the Material window
- Adding a material to your model
- Adding bones to your model
- Understanding Orientation of Bones
- Assigning constraints to bones
- Understanding hierarchical and naming conventions of model and bones
- Inserting a rotoscope
- Extruding splines and control points along rotoscope
Facial expressions and vocal phoenemes
- Understanding magnets
- Adding custom phonemes
- Animating secondary actions
Volumetrics and Dynamics
- Using Emitters
- Creating Particle Sprites
- Creating Hair and Grass
- Working with gravity and Rigid Bodies
Order and Limits
- Understanding Constraint, Nulls, and Euler Properties
- Using Kinematic constraints
- Understanding Inverse Kinematics (IK)
- Using Path, Surface, and Rigid Body Constraints
- Using Flock Constraint
- Understanding Collision Detection
- Using Euler limits in rotation
Render Option Properties
- Utilizing the different Output modes
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Basic 3D Animations using Animation Master iLearning Experience™
Workshop Agenda &
Workshop Description

Real-Time Interactive Workshops
Zero Travel Costs
You don't have to own the software to take the workshops.

The iLearning Experience™ Instructors
Start building your 3D portfolio as you learn how to create and manipulate characters and objects in a 3D world.
The iLearning Experience is a unique hands-on, instructor-led, interactive, on-line workshop that will make you feel like a pro in no time!
Practical real-world examples and exercises give you a better understanding than just learning the tools of the program. |